World-class online training to strengthen player protection standards & effectively safeguard consumers from harms. Informed by 'lived experience' & relevant to the latest LCCP requirement

ENSURE YOUR STAFF ARE EXPERTS IN SAFER GAMBLING & PLAYER PROTECTION

Developed by global specialists

A purposeful collaboration between YGAM, Betknowmore and the Responsible Gambling Council. Combining specialist knowledge, insight and research to create the most advanced comprehensive training programmes worldwide.

Awarded City & Guilds Assured status

The training has been awarded the prestigious City & Guilds Assured status following a robust evaluation process. City & Guilds are recognised worldwide as leaders in learning excellence and quality.

6 online training programmes

Understanding customer vulnerability in a gambling environment

Understanding gambling-related harms (2-part programme)

Understanding safeguarding and managing welfare

Enhanced skills for customer interaction (2-part programme)

Awareness of gambling support services

Health and wellbeing

Understanding customer vulnerability in a gambling environment

The aim of this programme is to raise learner awareness of customer vulnerability, in order to support your organisation's own Safer Gambling initiatives. Learners will explore what is meant by vulnerability, why it is important to recognise it and how this can help your organisation in fulfilling its corporate responsibilities.

By the end of the workshop learners will be able to:

  • define the term 'vulnerability'
  • describe the purpose and importance of social responsibility
  • understand what is meant by 'customer vulnerability'
  • identify potentially vulnerable groups
  • understand and describe the factors that can trigger vulnerability 
  • identify types of vulnerability

Understanding gambling-related harms (2-part programme}

This 2 part programme explores Gambling Related Harms within the context of the individuals, families and communities in Part A. Learners will understand the factors that can make people more vulnerable to Gambling Related Harms and how recreational gambling can get out of control. Part B is told through the eyes of Joe and his journey through gambling addiction. Learners will be introduced to the work of psychologist Dr Custer to help identify gambling related harms in customers.

By the end of the workshop learners will be able to:

  • describe gambling addiction theory
  • describe the different types of GRH
  • define the term Gambling Related Harm (GRH)
  • identify the three interplays that cause a loss of gambling control
  • identify the factors that can change a customers relationship to gambling
  • identify the factors that can make someone vulnerable to GRH's, and how this relates to customer profiling
  • identify the GRH impact on Joe and his family
  • describe how these interplays can trigger vulnerability

Understanding safeguarding and managing welfare

This 2 part programme is designed to give learners the information and confidence to identify safeguarding and welfare issues, exploring legal responsibilities within the gambling industry.

Part A: Safeguarding at risk groups focuses on safeguarding issues for children, young people and adults at risk who need to be referred to social services or the police in an emergency.

Part B: Managing welfare issues relevant to gambling is designed to help learners become more aware what can make gamblers vulnerable, recognising when someone is at risk of gambling-related harms and supporting learners in being able to make an appropriate intervention

By the end of the 2-part programme learners will be able to:

  • describe what is meant by safeguarding and welfare in a gambling context
  • show familiarity with important laws governing safeguarding and welfare in gambling
  • understand the key steps in recognising and responding appropriately to causes for concern
  • describe what steps should be taken where immediate harm is evident explain how vulnerability and duty of care are defined in the gambling sector

Enhanced skills for customer interaction (2-part programme)

Great communication skills are key to ensuring that our customer are safe.

Part A: learners will discover is meant by enhanced skills for customer interaction and what these skills are. Learners will see examples of customer interactions and learn the benefits of using enhanced skills.

Part B: learners will build on skills from part A and will explore ways to have better and more meaningful communications with customers.

By the end of the 2 part programme learners will be able to:

  • explain what enhanced skills for customer liaison are
  • describe customer interactions where enhanced skills could be applied
  • identify examples of enhanced skills for customer interactions
  • explain the benefits of using enhanced skills in a customer interaction

Awareness of gambling support services

The aim of this programme is to give learners the knowledge needed to signpost vulnerable customers towards help and support. Learners will explore the organisations that support gamblers and the protections that are available to help customers take control when gambling becomes disordered.

By the end of the workshop learners will be able to:

  • explain why knowledge of support services is important to your customers and to you
  • describe the different types of support services available and what they do
  • describe how the support services help people struggling with GRH's
  • describe some of the barriers that may prevent people from accessing these services, and how these may be overcome

Health and wellbeing

The health and wellbeing of employees is of increasing concern to all organisations, and the gambling sector is no exception. Dealing with customers who are expressing heightened and even extreme emotions can take its toll on an individual's mental health and wellbeing, and this in turn represents a risk to the effectiveness of your organisation. The aim of this programme is to raise awareness of situations that may cause stress or contribute to mental or physical health issues, and to equip learners with tools, tips and techniques to help them to maintain their wellbeing and work life balance.

By the end of the programme learners will be able to:

  • describe what is meant by health and wellbeing
  • identify factors that can negatively impact your health and wellbeing
  • identify resources and tools that can contribute to overall wellbeing by supporting you to be better equipped and more confident about manging daily pressures

World-class online training to strengthen player protection standards & effectively safeguard consumers from harms

Informed by ‘lived experience’ & relevant to the latest LCCP requirement

Get in touch today

The Young Gamers and Gamblers Education Trust(YGAM) is a national education charity with a social purpose to inform, educate, safeguard and build digital resilience amongst young and vulnerable people, helping them to make informed decisions and understand the consequences around gambling and gaming. This is achieved through evidence-led, evaluated and accredited education programmes and resources for anyone that works with or cares for young & vulnerable people, including teachers, youth workers, community volunteers and mental health specialists.

YGAM also has bespoke programmes to support students, parents and health care specialists.

Betknowmore UK is an award winning, support and training charity, with a mission to prevent and address gambling-related harm. The Founder of Betknowmore UK, Frankie Graham, lived with gambling harms from teenage to adult years, prior to successful recovery.

Driven by that personal experience and a belief that gambling treatment and training services should embrace learning from 'experts by experience', Betknowmore UK was established in 2013. 

Since launching its first community support hub in 2014, Betknowmore UK has developed expertise on collaborating and working with local communities and their support networks. This allows an on-going understanding of the impact of gambling-related harm on a personal, community and societal level. 

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